![]() ![]() As a result, weapons in Mass Effect often felt less accurate and reliable than the gunplay in Mass Effect 2 and 3. Mass Effect was heavily influenced by traditional RPG mechanics, like the randomness of a dice roll and pen-and-paper stat building. That proved a unique challenge, as the first game is quite different from the second and third in terms of gameplay and combat. We wanted to make the experience better across the board, but we didn’t want to unnecessarily change what our fans have come to love about each game.
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